Is It Possible To Bake Point Cache(PC2) to Armature Bones?


I am looking for a simple way to export a facial animation made using Softimage Facerobot into Blender. I thought if i exported as pc2 then perhaps i could use this data to bake an animation to the armatures facial rig? Is this possible? How would i go about this? Or does someone know a better way to get facerobot data onto a pre-existing face rig?




if you parent an empty to 3 vertices and then use it to constraint bones. it ll do the work.
just a supposition, but i didn’t try it.