Hello,
I’ve fully baked my model but it doesn’t have the desired effect. The first picture shows the rendered version, it’s quite colourful and this is the quality I’m looking for. Now I want to use this model in Unity and use the baked texture to recreate the quality of the render in realtime. But the baked texture has a lot of dark spots, making the image not that colourful. Is there a way to bake this texture so that it looks more like the render? My guess is that the AO makes the texture darker. Is there a way to adjust the settings of the AO effect or have a baking result that looks more like the rendered version?
Thanks for the help!