Is it possible to bake (type:combined) without the ambient occlusion effect?


I’ve fully baked my model but it doesn’t have the desired effect. The first picture shows the rendered version, it’s quite colourful and this is the quality I’m looking for. Now I want to use this model in Unity and use the baked texture to recreate the quality of the render in realtime. But the baked texture has a lot of dark spots, making the image not that colourful. Is there a way to bake this texture so that it looks more like the render? My guess is that the AO makes the texture darker. Is there a way to adjust the settings of the AO effect or have a baking result that looks more like the rendered version?

Thanks for the help!