Hello, I have made my own version of the mapping node which allows the values to be controlled by other nodes for extra flexibility, however, I would like to increase workflow by adding it to the Node Wrangler addon. Specifically, when automatically adding a texture coordinates node and a mapping node to either a new image texture or an existing one. I would like to replace the standard mapping node with my own in the script. How would I go about this? I have a vague idea about adding mine to the list of available shaders but I don’t know how to get the RNA value of my own group, nor if this is how I would even achieve what I want.
Any help greatly appreciated.