Hello, I have created a physical model in solidworks, and would like to use the animation derived from it to use in blender. Is it even possible? I would like to retain the model and the animation as well. So far all I have been able to do is to export it to an fbx file, but when imported into Blender, there is no animation, just the model. Any feedback is greatly appreciated.
I made a quick search for you and I think is possible with glTF format. here the documentation.
Exporting Using Extended Reality