Hi. Does anyone know if its possible to render a smoke sim with multiple domains? Where the domains overlap with each other the smoke (or fire in this case) doesn’t render. It’s as if the renderer can’t see past 1 domain at a time.
Here I have a scene with 3 smoke flow emitter objects, and 3 smoke domains. I emitter per domain. Wherever the domains overlap each other the fire doesn’t render. They all have unique materials and textures. I have tried putting each emitter/domain in its own layer, but that doesn’t work. I have limited the flow group for each domain to its own specific emitter, nothing.
Everything looks fine here:
And the render:
Wherever the domains overlap there’s nothing.
Here’s the scene with no smoke cache:
And the .blend file
Is this even possible to do at this point? The main reason I want to do this is so I can stagger start times of multiple emitters, and have them shoot off in different directions. I can’t see a way to do that just using 1 domain for all of the emitters. I guess I could use particle emitters, that may be my only choice.
Thanks for looking.