Ok this is going to be hard to explain, but I’m trying to figure out if it is possible for a texture, in my case a noise texture that’s stretched, to be the same on all sides without creating separate mappings with different setting, which makes things cluttered. It needs to be set to object, so it can follow the empty (plus rotate and scale with it), which is where most of my problem is. of course if you know of a way for it to follow the empty without being set to object will be fine too.
What I’m trying to do
the nodes example