Is it possible to mass convert face maps to face sets for sculpting?

Hello, I use GOB to import / export a model for sculpting from / to ZBrush. The plugin is great, but it exports ZBush polygroups as face maps:
image
I can select a single face maps and turn it into a face set for sculpting via selection to face set option in sculpting menu. But if there is more than a handful of face maps and I switch constantly between Blender and ZBrush it would take a lot of dull time.
Is there a way to convert all face maps into face sets in Blender?
Thanks!