I have an armature that is fully weight painted and animated, with a 30 second animation. The entire thing needs to be flipped on the X; making the model do the entire animation mirrored from the way it was recorded.
Imagine I have an animated left hand making a fist, and need a right hand making a fist. That’s essentially the situation.
I am poised to start flipping key frame poses as last resort to doing the entire thing over from scratch, but it seems like there should be a way to flip the whole thing in one easy step… Does anyone know how that might be done?
Well, it’s a game asset; the ultimate intention is to export the model to FBX. This works; I’ve imported it to the game, but to look right in the game the animation needs to be the mirror opposite of what was recorded. I tried a mirror transform on the skeleton ~that didn’t turn out so swell.
I’m thinking that I might have to try flipping all the keyframes manually, or bite the bullet, and just do the whole thing over again.