Is it possible to parent an object to a bone during the game?

I want to know if it is possible to make an object children of a specific bone during the game.

in 2.7x, no. what you do is parent an empty to the bone and reference the empty.

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you can easily parent a empty to the bone though and use that to look it up

for child in hitBox.childrenRecursive:
   if 'Bone_Empty_Property' in child: