I want to know if it is possible to make an object children of a specific bone during the game.
in 2.7x, no. what you do is parent an empty to the bone and reference the empty.
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you can easily parent a empty to the bone though and use that to look it up
for child in hitBox.childrenRecursive:
if 'Bone_Empty_Property' in child:
object_1.setParent(child)
break
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