Hi, my first post I am not new to Blender, but am far from expert.
I am working some scene with house in sky, actually house on top of the big cloud.
I followed this tutorial to make cloud: https://www.youtube.com/watch?v=j5ShmTT2zeM&t=1s
Tutorial is short, 01:27 minutes, but for those who don’t want to watch - long story short:
- He is using Mesh Plane with Ocean Modifier
- When properly tweaked with Ocean Modifier, Plane top looks like waves on ocean yes, but Plane bottom looks like the clouds
- Then with applied modifier, in edit mode, he goes to Select > Select all by Trait > Non Manifold and extrude along Z only Plane’s border
- Add face with F and we got “cube” object with flat top face and fluffy cloud bottom “face”
Continue is already known, with Principled Volume shader, attached to Volume, not to surface, we have fluffy cloud look. It is interesting way to make cloud, have a cool effect and I guess that density can be tweaked with Noise Texture, Gradient Texture nodes, etc. but this is the story for later.
What is my problem? My problem is that my fluffy cloud “face” should look up and my flat face should look down (opposite but in tutorial), because I want my house to be on top of the cloud and btw bottom side of cloud object isn’t important for me. So, I rotated cloud object for 180 degree along the X and I have a problem with lightning. I suppose that sun lamp and sky environment are working in way that earth is down and sky is up, so no matter what I do, my bottom flat side of cloud object have nice and cool storm color effects as in tutorial and my top fluffy side is white with little of dark shadows (boring ) . Is there any way to rotate whole environment lighting thing for 180 degrees (I guess no ), or can you point me in some direction how to accomplish this some other way?
Since I am new user, I have no rights to upload files here, so this is the link of my .blend file, on my home cloud: https://cloud.stiw47.cloud/s/WQWoWijaDMfoj4N
Thanks in advance.