Hi. I am trying to create an “infinite” rotation of a wind turbine. The rotor is tilted by design.
So I had no other option than re-orienting the origin position to be aligned with the surface I shared.
Everything works, but X and Y are also affected when I key frame my Z axis (the only one I need to animate). Is there any way to get my new orientation as the “original” because this new position is my new 0,0,0?
I want to avoid animating three axes for a simulation that requires on-axis rotation only.
Thank you