I’ve baked a really high-resolution simulation using flip fluids blender. I was wondering if there was a way to slow down that simulation without having to reduce the speed in the domain and rebaking it.
You can “stretch” it in the VSE, but of course this is the “cheap” way and comes with loss of quality because it just shows the frames “longer”. If you don’t stretch it out too much it won’t be visible. Depends on your stretching and how long you need it. If you wanna have a perfect result you have to rebake. There are tools “outside” of Blender - or maybe even add-ons - which can do kind of “mid frames” which basically takes two frames and “merges” them to one for a new frame in between.
Thank you so much for your response. I have a newbie question, what is VSE?
VSE is Blenders Video Sequencer Editor. Basically a video editor.