This is my high-poly with a spherical boolean modifier. I’m aware that if the boolean object and the boolean’d object has the same material, that material will show where the boolean is cutting.
However, if i texture paint on the boolean, that texture painting does not show on the high poly cut-out. It only applies the color of one pixel at (0,0) of the UV on the boolean object.
Is it not possible for me to do a workflow where i can paint details on the booleans and it will show on the high-poly? Does it only work with one color, one metalness value, one roughness value, and so on? For example if I were to draw a green line in the centre of the sphere, could that green line show up on the high-poly?