This is my first post here at blenderartist.org and I am really new to blender. I am evaluating blender right now to find out if it might be the go-to tool for a project that I have coming up.
One of the features that brought me to blender is the great variation of content creation tools it unites under its hood.
So I wonder if it would be possible to use the output of the VideoSequenceEditor as a feed for a UV texture on a mesh?
I searched a good while in the manuals, the internet in general and also here on the forums but haven´t really found a definite info how to achieve such thing.
What I am after: In 3D I have a set of six screens mounted to sliders on a wall. Each of these screens will have to have their own distinct feed (a video sequence). My aim is to ideally be able to do basic editing (simple cutting/cross dissolving/adding text) in VSE and be able to see the effect on my uv mapped screens in the 3D viewport. That way to be able to sync VSE “feed” and the animation of my screens/sliders (pseudo-) interactively.
Would something like that be possible?!?