I asked this question recently: “Rigid body with soft body physics interactions does not work”
but I would like to clarify this for good.
see image “PHYSICS QUESTION FOR THE blenderartists.org II.png” below
rigid body … seed
soft body … plant leaves
seed: Rigid Body: dynamic, default settings + Collision: default settings
plant leaves: Soft Body: Goal - Vertex Group ~ some PIN + Rigid Body: passive, animated, collisions: mesh, deform, deforming
a rigid body falls on a soft body results at
bad rigid body with soft body physics interactions
plant leaf does not bend at the seed hit,
the seed does not reach the surface of the plant leaf bounce off prematurely…
So generally
is the Blender able to compute rigid body with soft body physics interactions
in the cases like this?