Is the Blender able to compute rigid body with soft body physics interactions?

I asked this question recently: “Rigid body with soft body physics interactions does not work”
but I would like to clarify this for good.

see image “PHYSICS QUESTION FOR THE blenderartists.org II.png” below
rigid body … seed
soft body … plant leaves
seed: Rigid Body: dynamic, default settings + Collision: default settings
plant leaves: Soft Body: Goal - Vertex Group ~ some PIN + Rigid Body: passive, animated, collisions: mesh, deform, deforming

a rigid body falls on a soft body results at
bad rigid body with soft body physics interactions
plant leaf does not bend at the seed hit,
the seed does not reach the surface of the plant leaf bounce off prematurely…

So generally
is the Blender able to compute rigid body with soft body physics interactions
in the cases like this?

Rigid bodies and Soft bodies are two separated simulations with their own cache.
Rigid bodies are only interacting with rigid bodies (active or passive).
Soft bodies are only interacting with themselves or objects with a collision modifier.

It is possible to bake a rigidbody simulation, then a softbody simulation.
It is possible to bake a softbody simulation, then a rigidbody simulation.
But you can not have one simulation that computes rigidbodies and softbodies, at same time.
For that, you have to use a physics engine different than blender default tools.

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