In my own experience doing my short film project (Project Widow)… there have been many good things as well as pitfalls and now that I am doing this by myself I guess that proves that SOMETIMES a community based film project can in fact stray.
When this project started it was intended to be a technological piece that could prove that Blender and Renderman could work together, we had tools developed and worked with all sorts of people from different backgrounds, from software developers to artists. We rendered a few shots, the tools delivered as promised but we wanted more than that, I wanted more than that. We needed a story because some shots of this was just that, it was worthless without some kind of story to draw people to want to see it, I mean other than CG geeks like ourselves. Mind you this was back when Blender 2.49 was brand new.
I guess over time things became complicated, Blender wasn’t able to do the things it can now at the time, the technical feasibility of Blender and Renderman was further explored by Matt Ebb, which in turn Brian Savory got involved and then further development by Pixar itself… we kind of kick started things back in 2009 to where things are now, which is cool to see from the sidelines. So yeah I guess that aspect of it we were successful in at least proving that such a thing could exist and deliver.
Anyway… we had a LOT of involvement from people all over the world at first. We were ambitious and driven but in the end it slowly dried up and now I am doing it solo (which is why it’s taking forever), not because of the people per se, more or less a cyclone storm of unfortunate events and technical difficulties that led the demise of it being an “open movie”. Now it’s more of a closed short that I just happen to write about on here as well as the blog.
Another thing we didn’t have was structure, get this done then do this… get that done and then do this… we were flying by the seat of our pants. Our modeler was great though and pretty much designed the entire world, the main character and well, everything. To this day those assets are in use. We had a storyboard artist draw up the starting point, I still have them and now they reside on my Kitsu server. We had software development for Aqsis, the shader editors, even an attempt at ad-hoc file sync which we called Arachnid (it died once we started to use SVN). Rigging and basic animation. All these little pieces formed the basis of a “community” and now reside on my hard drives.
I like to think that open movies are not dead, they just really are hard to create, develop and finish. That’s the hard part, probably the hardest part, is to finish. I have seen countless threads on here about people wanting to form a “studio” of sorts and create a short, a movie, a series, a game… etc… and they can gather steam for some time but eventually they fail and like I learned the hard way, they usually end up being shelved. Project Widow went into hibernation mode for 6 years while I tried to find myself and purpose in life, only to get resurrected and being the only remaining contributor.
Sorry for the wall of text I just wanted to throw some insight into the thread.