@ Glkie:
Thank you! I will look into that, it LOOKS from your screenshot that it is what I am after.
@m9105826:
The mirror modifier makes a copy and flips it, this makes a mess inside what I am working on, so for example if I mirror the basic shape of a person with no features and push in an eye socket it vanishes beneath the surface of the copy. On top of that I don’t want all the extra geometry, just to have what I am doing on one side happen on the other side but its doing it to a copy instead and even after applying the modifier in object mode I get all the stuff I don’t want.
@Sanctuary:
That is very interesting, and could be helpful to, it has the rather serious drawback however of needing to have the whole model selected and then having the symmetrize button pushed in a menu, I need this in real time so I can see what’s happening as I do it.
—EDIT: Mostly what it does is make gaping holes actually if I do it wrong… I think… this is ok for tiny objects with a few polygons but not anything big like a sphere, you need to know where every single polygon has been moved or holes happen…
The stuff in F6 left me clueless, what’s that stuff do?
Has anyone here ever used a sculpting tool like Sculptris?
Sculptris has exactly what i’m after for symmetry.
There is another place to see this working like I want it here:
http://stephaneginier.com/sculptgl/
Turn on symmetry, its the fifth box down on the right.
I know these two things are sculpt programs but I use other software where symmetry works when doing box modeling (ZBrush for example).
Thanks for the help you guys!
Thats some good stuff even if its not what Im after.
Cheers!
Mealea