How I currently do it:
Edit mode, face select, select linked limited by UV seam
Invert selection, hide
Texture painting, paint bucket, fill with white.
I could automate this in python but I haven’t found a way to run the paint bucket with bpy.
How I currently do it:
Edit mode, face select, select linked limited by UV seam
Invert selection, hide
Texture painting, paint bucket, fill with white.
I could automate this in python but I haven’t found a way to run the paint bucket with bpy.
bpy.ops.mesh.select_all(action='INVERT')
bpy.ops.mesh.hide(unselected=False)
set_context('TEXTURE_PAINT')
bpy.ops.paint.brush_select(image_tool='FILL')
strokes = [{
"name": "",
"location": (0, 0, 0),
"mouse": (0, 0),
"mouse_event": (0, 0),
"x_tilt": 0,
"y_tilt": 0,
"size": 100,
"pressure": 1,
"pen_flip": False,
"time": 0,
"is_start": True
}]
bpy.ops.paint.image_paint(stroke=strokes)
set_context('EDIT')
bpy.ops.mesh.reveal()
set_context('TEXTURE_PAINT')