Having seen how 3ds myx does this, i.e. in app library of materials, grouped by available renderers, I couldn’t find anything like it in Blender so far. Also, are there good online databases for materials you might access through a plugin in belnder?
So far it seems you have to recreate all your materials for every project you start, without access to any sort of library/database? Unless you kind of create all possible materials in one .blend file and always load this as your start for anything?
Thanks, will look at the suggestion. I was more thinking of a sane way to store my materials and quickly access/preview them etc rather than getting new ones (although this is beat with an online material DB).
It will likely never be a part of Blender by default. It’s one of the reasons that Blender is a <100MB download and Max and Maya are multiple GB in size. Utilitarian, maybe, but it forces people to learn.