What I mean is I’d like this cycler the displacement I haven’t loop but not have it look like it starts it’s in the midpoint and then reverses so it matches the first frame. Something that actually will cycle all the way through…
And thank you for answering my question that I put in Support:grin:
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Use an object as texture coordinate and rotate the object instead of moving it. When you rotate it 360 degrees you will have a perfect loop.
There are several ways to loop described in the following thread by Omar who implemented/upgraded a lot of the procedural textures. I have not tried it myself:
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