I have some models from Bathesda games and while I can get pretty good renders from Cycles, I want to be able to simulate the original engine, Creation Engine, as best I can. Is there some kind of engine that has different modes/presets (Creation, Unreal, 4A, etc.) so while it’s the same render engine all-together, it changes the calculations for stuff, so they can match (or approximate) the game’s render? If not, maybe someone should get on making that because it’d be a really versatile tool [wink-wink, nudge-nudge].
Eevee is based on the same principles as … most modern game engines. The trick is the match the lighting of your game level. This is probably as simple as using the same HDRI in both.