I’m trying to create an electric socket and that comes with the challenge of transitioning my mesh from a circular cutout in the middle of the socket to a rectangular shape on the edge of the socket. I came up with a plan of how to do it using the “Bridge Edge Loops” function.
The idea is to create two circles, make one slightly bigger, fashion the bigger circle into a square with additional vertices and then connect the two using the bridge edge loops tool. I made one by hand, but I’d like to know if what I’m doing can be done more efficiently and whether or not it is possible to turn a circle into a square easily.
Here’s a few images that explain what I did. Can it be done better?
Why not start with rectangles and use Loop Tools > Circle to round the parts needed? Start with a plane that has the same # of cuts as in the 2nd image. Inset it. Select the inset loop and hit it with Circle. Delete the middle face.
Like @Reg_Nullify mentioned that is mostly the fastest way. If you want to play with it you can use the “Cast-modifier” and vertex group which may come handy sometimes:
thanks that’s a very nifty way to do it. I don’t know about most modifiers so this opens up a lot of possibilities, especially the combination with specific vertex groups.