I was searching on google and did not get a clear answer since eevee is relatively new in the game but in 3ds max i was able to select any object in my scene and exclude them from specific light.
So is there some trickery we can do in blender regarding this?
Thank Jerzy i already saw this solution on stack exchange but i thought there was something similar to 3ds max light exclusion system since it is very handy and we use it all the time.
I hope they will address this or that a developer will make an addon since i would pay for that.
IIRC, Tangent Animation implemented Light Linking in Cycles and there has been discussion for some time about getting this into master. I don’t know if that would make implementing it in Eevee any easier.
There’s a task for Light Groups in Cycles (https://developer.blender.org/T68915) but I don’t see anything that looks similar on the Eevee roadmap.