I would like to distribute hair based on a texture. But I only see the possibility to use vertexgroups for the distribution.
Can I change the weigth of a vertex depending on the grayscale of an underlying UV-mapped texture.
Thx in advance.
Yours Spero…
Add a particle system, then look in the texture settings and you’ll have the option to add a particle textures. In the texture settings there are a number of options you can set the texture to influence such as density, hair length etc
Wow, that was a fast answer, thanks a lot, I’ll try it right away.
Thank you Richard.
P.S.: Yes, great that worked fine … Thx alot!!!
Keep blending
Spero