I try to replicate this kind of looking water in Eevee : https://drive.google.com/file/d/1Y3vx2-cbHC7mrMVr3ac5dQPxVZhnEr-S/view
So basically a real-time / near realtime water that reflect the environnement on the surface but also show slightly what’s inside it, while deforming it because of surface’s waves.
I created the waves + reflections with noise modifiers etc, Screen space Reflections etc without problem, but the Transparency don’t work with it :
I have to change the Blend mode to Alpha Blend to make the Transparency work, and then all my reflections disappear :
Is there a way in Eevee to combine both or do i have to go with Cycles ?