I’ve been playing with the Blender 3.0 Beta and quite liking the new asset browser. One workflow I tried was
- creating a mesh
- marking it as an asset
- dragging the asset from the asset browser to my scene
- editing my original mesh
I was hoping that when I edited my original asset, it would update the copy I made from the asset library too, but that did not happen. Is there a way to create instances of assets instead of just copies?