I am having a bit of hard time. I have built additional geometry to help with cloth simulation and it works great. The problem is, I wan’t to get rid of that additional geometry once the simulation is done so that I can subdivide model without any weird artifacts. Is there any way to remove it in non destructive way?
I have all the vertices in separate vertex group.
(This is not actual project image, but shows the problem)
This is the problem if I don’t remove them, the surface is not smooth, and I want to avoid smoothing, so that I don’t loose details on original model: