Is there a way to extrude edges along normals?

I forgot to make the fixed version as a stand-alone, sorry! (angle compenstation, for non-torus objects ;D )
I spent more time than I’d like to admit trying to create additional functionality, but after bashing my head against the desk for far too long, it will stay along vertex normals only (and no modal) :wink:
( will also be included in kekit )
final stand-alone:
ke_offset_edges_vn.py (7.7 KB)

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