Try opening the shader editor, switching to world, and adding a node tree that is similar to this:
You just use a different image for each background shader. The background in the second slot of the mix shader is the one the camera sees
Try opening the shader editor, switching to world, and adding a node tree that is similar to this:
You just use a different image for each background shader. The background in the second slot of the mix shader is the one the camera sees