I am trying to create elastic cable with specific profile.
Now I can use CURVE modifier but in this case the length of the tube does not change dynamically.
It fits for static scene but for animation don’t.
Second way is to use “stretch to” constraint, but in this situation I can stretch it straight line only.
Combinig this both methods does not make any sense.
As I can understand I need to calculate a length of curve and bind it with scale of tube with drivers or etc.
Is there a simple way to create elastic pipes easy?
А тем, что ты гофр не сделаешь и сложную трубу. Только гладкую. Тебе гифку-то видно?
It does not fit for my requirements.
This method you can use for smooth looking pipes only.
Not for corrugated, ribbed, wavy as I mentioned in my example.