Is there a way to prevent modifications in user perspective?

Hello, I am new to blender, have been watching couple of tutorials and it’s not as scary as it seems, it’s quite intuitive! The one thing I have noticed myself doing recently is when working on a model, I sometimes forget I am in user perspective, and from there I modify, e.g. move (g), rotate (r) or extrude (e) vertex, edge or face and it might look great from your perspective but then if you look around, perhaps it doesn’t have the desired effect. However, when I work in orthographic views (front/right/up/down) I get very consistent results because its locked to straight axis? I seem to be aware we can do modification and then immediately press desired axis key (x/y/z) to lock movement in that direction, but sometimes I forget that too (perhaps not experienced enough). I did wonder if there is any other options that will help me prevent modification if I am not in orthographic view?

Thank you, any help appreciated greatly

Hi and welcome to the BA forum.
I think you might benefit from working with split screen when modelling.
See this tutorial:https://www.youtube.com/watch?v=qp9E_S4iIkE

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You might want to try ortho projection view. Not front/right/up but the thing you get when you press “numpad 5”. Transformations are a lot more consistent and easier to judge imo. Personally I rarely use perspective mode.

If you try and like it there is a preference named “Auto perspective” which makes sense to turn off. Otherwise the viewprot will switch to perspective when rotating out of top/right/up view. It can be found under:
Preferences → Navigation → Orbit and Pan → Auto Persptective.

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Why so complicated? Just use the menu option to go into quad view mode.
View>Area>Toggle Quad View (Ctrl Alt Q)

It’s also useful when placing things in a exact location when you cannot snap to objects.

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Yes that’s another good option. :+1:

Don’t shy away from the xyz constraining system. It will become second nature.

As to your question, I once had the same question and found this:

Using this, the above xyz constrants are obvious in their use and thus easier to learn.

Edit: seems i need to upgrade.The lite version has been useful for years.