Hey all, I was wondering if there was a way to stop separate meshes from intersecting during sculpting? I’ve looked around and tried a few suggestions but none seem to be working out for me, or are based on edit mode, and while this isn’t particularly a necessity, I can’t help but feel it would make my life 10x easier when it comes to sculpting separate mesh clothing or hair.
Granted, I’ve completely exaggerated what I wish to avoid in this image, but you get the picture. Is there a modifier or anything I can apply to the mesh body that will make it a “barrier” so to speak, so that the clothing can’t penetrate the surface of the body while sculpting?
I’m only sculpting the clothing, not the body. I was told to try a mask modifier to the body but this didn’t work, also collision and cloth physics but that wasn’t really what I was looking for, basically I just want to sculpt and shape the clothing without it entering the body mesh if that’s possible :s
I’m here. I feel underqualified to answer your question; I’m not a particularly good sculptor. I have looked through the .blend files of some really nice sculpts and usually find one of two methods:
They sculpt the clothing WITHOUT any skin underneath, like you would an actual sculpture.
They use cloth, like you would for an animated character (so the mesh will move around with the character). In this case you’d set up the body as a collision surface.
I think you’re more in the #1 category, and I suggest you take that approach. Since we won’t see the skin underneath, use it as a guide, then once the cloth is done, you can simply hide the skin-reference mesh.
Incidentally, if you use the cloth approach, you can APPLY the cloth as the mesh. Then you can turn that mesh into cloth again, decrease or disable gravity, and make a collision object that you move around, kind of tucking and tweaking the cloth as you see fit. You need to be playing the animation while you do this, assuming everything is static, and keep in mind that once you reach the end of the animation things will reset, so decide on whether you want to commit those changes or not before you reach the end. (I think this is a fairly unorthodox approach, but it’s a lot of fun to do live interactions with cloth.)
I think there is no way to accomplish what you want while sculpting.
The best I can suggest is to make use of the Inflate brush, with a low strength, so as to raise the cloth over the body where it needs to.