Is there a windows build with Dual Quaternions Skinning patch?
There shouldn’t be any need now, as this has been integrated into svn-trunk.
Thanks Aligorith! (I was just looking for a ready to download build to tryout this upcoming feature.)
There´s many builds with that patch for windows at www.graphicall.org. Be aware that this new algorithm has some serious bugs, specially if you rotate the armature 180 degrees or so from its origin.
Hey jpbouza, I’ve been searching and saw that you have been doing some test of this upcoming feature. Do you think it is the answer to most deformation problems?
The problems you ran into… are they there if you create everything from scratch - or only to existing rigs?
To me this feature seems to be THE thing I was waiting for a long time…
I guess this thing will be tested thouroughly by the Peach team?