Hello friends, I was wandering if ther are an ambient occlusion material in blender.
I ask this because I saw in maya there is some mental ray texture nodes that when connected to the Ambient of a material, they render ambient occlusion only for that material. It is like the ambient occlusion does not depend of the world but the material.
It can be done In blender? I tried with Extended material nodes connecting one material AO output to other material in Ambient.
Sorry for the late reply, I´ve been very busy, Yes I would like to have some objects to have the appearence of the AO. But this technique is also used as a Ilumination optinization so if I don´t have lights in the scene it will be seen as a little illuminated, as when we activate the AO in blender without lights.
Then the AO will depend of the material, and I can connect a single node to all materials to control the same settings on all materials. (I mean it in maya) I´ll try to find the time to make a little demonstration.
But yes basically it is to control AO from a material node. Maybe what I need is to learn how does Extended Material nodes, works on the Material node editor.