Hello friends, I was wandering if ther are an ambient occlusion material in blender.
I ask this because I saw in maya there is some mental ray texture nodes that when connected to the Ambient of a material, they render ambient occlusion only for that material. It is like the ambient occlusion does not depend of the world but the material.
It can be done In blender? I tried with Extended material nodes connecting one material AO output to other material in Ambient.
Thanx in advance