Is there any alternative addon to Abnormal?

I know about YAVNE but its not really supported, and ideally i want to edit custom normals with a gizmos, not by typing numbers.
Any further googling wasn’t success, but i know some cool addons sometimes doesn’t actually pop up in google at all.

And no, rotate +N is not what i want to use ever since its behaviour is clumsy and unpredictable as hell.

I’m curious what’s the use case for normal editing? Why would you need this?

Relatively common practice for video game assets, even for non mid-poly one and for cases where normal transfer didnt provide desired results.

Can you give an example of a problem and how you would solve it editing the normals?

Use cases:
Mostly in games… but also often used to transfer normals from some “more undeformed base” (in blender ) using the Data Transfer modifier… to make life easy…

( Also Weighted Normal- , Normal Edit -modifier)

There is also some explanation at the beginning of the Y.A.V.N.E thread

Here’s a simple example where normal editing is important:

left: flat geometry
middle: just smooth shading
right: with normals edited

Well… the gizmos are missing…
But you have some good tools to edit normals, just press Alt+N, in edit mode.

Interesting, so what did you do with the normals there? Can you show a screenshot of the normals?

The normals are aligned with the big faces… Basically, I just selected each big face, CopyVectors (which averages the current selection), then PasteVectors (that sets the selection to use the averaged vector).

I’d be interested to see how people use this for something more complicated. If anyone does this often send me a PM and show me your workflow, what kind of normal manipulation you do, maybe we can even think of ways to automate some of it. :slight_smile:

By the way you can select those large faces and do Alt+N > Set From Faces. It does the same thing.