Is there procedural stylized skin shader like this?

Hello. I’ve seen this character:


and I just love this skin shader. Is there any procedural shader like this? Or can somebody give me advice how to create similar shader? When I’m trying to do it by myself I’m getting just ugly “plastic” color of skin.

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I don’t know of a pre-built shader, but you are probably getting plastic because you are using SSS. I don’t think that that shader uses sub-surf. It looks to me like it uses fresnel to fake it.

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Ahem… really ?? You might consider this

…and yes i mean this… have a look. I just inserted the words you used in the headline…

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This shader isn’t procedural, at least not in the way you’re thinking. It’s clearly painted with different subtle color variations to accentuate curves. Also, the vast majority of what you’re seeing here is due to lighting, not material. There’s at least five light sources here, ranging in temperature from cool to warm. If what you’re doing is flat and plasticky, you need to work more on the lighting

Well, I’ve searched it (in google) and everything I saw was very ugly or (the good ones) was painted, so I thought maybe I’m missing something in search.

Got it. Can you give me more details about fresnel? What is fresnel trying to fake? Scattering?

@joseph oh, got it. I hoped I could use a little time consuming cheat here with procedural shader…

Sorry, there’s not really a way to cheat an artwork of this caliber. I would estimate the artist spent at least 60 hours on this work.

Having a good skin shader will help you get the same result, but it’s only a small piece of the puzzle

Of course this looks better if there is some difference in certain areas because skin has different color because of different “usage” on different positions of the body… so if you are after this “more advanced look” then you have to use some painting to get some different shading (maybe even in some specular map).

So because you asked for a procedural shader i thought you know that. There is no shade–this-so button in any 3d app… :stuck_out_tongue_winking_eye:

I totally second that, if you just apply a skin shader to a face it looks dead but as soon as you start to paint some areas of various colors, like darker for the lips, eyes, cheeks the face starts to feel alive…
And of course , even if it’s not completely related to shading, even the best material will look poor under poor lighting …

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