Until Retopoflow goes 2.8, I’ve been trying to do some retopology with snapping vertices to face and the mirror modifier. But I was wondering ↑ title ↑. But also keeps the vertices snapped to the face?
I don’t know about any ways to do this in sculpt mode, but you can do it with modifiers. Add a Smooth and a Shrinkwrap modifier. Smooth evens out the topology, Shrinkwrap keeps it close to your high poly. Just select your highpoly mesh as your target in the Shrinkwrap modifier’s settings.
1 Like
The Sculpt Mode Features Blender branch has a tool that relaxes topology while keeping the shapes. You can find it somewhere in the middle of this page about the branch (video beneath “Other features” header):
2 Likes