I was under the impression that plugging a value node into one of the mapping node inputs would change all the values by the same amount. However, it doesn’t seem to do that for the rotation input.
I set up a simple material and rotated x, y and z by 180 degrees each, so that the image would in this case look exactly the same. I then plugged in a value node with a value of 180 expecting it to give the same result. It didn’t. I tested this using the UV texture coordinates for these images but I got similar differences with other outputs from the texture coordinate node.
Is it supposed to act this way? If so, any idea what I misunderstood about using value nodes with the mapping node?
What I meant was I was under the impression that if you plug in a value of 180 to the rotation input it should give the same result as putting 180 in each of the x, y and z fields. Do you mean that numbers in the fields are in degrees but a value plugged into the input for the same fields is in radians?