So long story short? I have multiple models that I’m only using parts of. Let’s say a whole kitchen, with the tables, cabinets, sink, etc. but I’m only using the stove and fridge and deleted everything else.
Now the stove and fridge have different parts each that are textured over multiple textures. Think every metal part has their own texture, every glass part their own, etc. So you basically have 5 textures for the stove and fridge, but each part of those models are UV Mapped in different parts of the textures themselves.
What I’m trying to do is basically have Blender take the parts that are UV mapped from each texture on the fridge, combine all of them in one single texture, a mini atlas of sorts. Same thing for the stove.
Of course, I could just take photoshop or something and combine them manually by cutting and pasting but if there’s an easier and faster way…