I’m wondering is there something like Vertex Animation Cache in Blender ?
Right now I’m using Maya with viewport 2.0 with cache enabled, running animation is near-real time in the viewport, it’s kinda like playblasting but you get that result in the viewport. Basically it caches vertex data, to allow fast playback and scrubbing.
Check this video to see what I mean:
Does anyone know any developer working on a similar thing , or any similar progress to speed up viewport realtime interaction ? Moreover is there crowd funded projects for that purpose to participate in ?