A couple of days ago another city building game from Sparkling Society was released at Google Play and finally I can share some images with you. During the period of 3 months me and my team created over 150 isometric buildings, however lots of designs are redesigned versions of those from the previous game(City Island Airport).
I hope you’ll enjoy it and please leave a comment!
uh oh the next trend after low poly hype ?
It looks good.
May i ask or see, how large the pictures where when you edited them i’m curious
As overhere it looks almost pixel art, but i’m sure it was once bigger.
Thanks to all of you!
Razorblade- the final renders were quite bigger, something about 1920x1920, since they could also be used in other media instead of game-only where they are 100px wide. I’ve been thinking for a long time to create some kind of pixel art imitation in blender, but I’ve never tried that actually yet. Definitely should take a look!
Juicyfruit- oh, I’m so sorry for that, but I’m quite sure that it wouldn’t be enough to show the rendering process, since I use mostly pre-made shaders and the whole video would look like appending, applying materials and hitting F12.
For the next videos I’ll try to keep in mind that people want to see the whole process.
GambitGamer- the textures are pretty generic, basically I used simple patterns for roofs and floors and added some variation with grungy textures. It’s a really fast and dirty way to create something, but it works when the final result will mainly be seen as a 100px wide image on phone or tablet screen.