Isometric/non rotating camera?

Does anyone know how to stop the camera from rotating around your character/object?

I want to have a camera like in isometric games, Diablo III for example, so that it follow the character but that it won’t rotate around it, the angle must always stay the same.

I have been searching for a day on Youtube and Google for any tips or ways to do this but I found nothing.

Thanks in advance,


Something like this?
test.blend (129 KB)

Exactly, but, when I hold the up button and left or right button at the same time the still camera rotates.

Edit: I think I misunderstood you.

Anyway, you could also do that sort of camera with vertex parenting. You don’t need any logic then.

It gives the same result as saga’s method, though, so in the end it really doesn’t matter which way you do it.

Also, if you were wanting true isometric projection:

I already saw and used your thread of isometric projection a while ago, so thank you for that :stuck_out_tongue:

Anyways, when I press 2 keys, upper key or down key in combination with the left or right key it stops following the character all together, any ways to fix this?

Oh. I see what you mean. Yes, that will happen when you use saga’s method. Use the vertex parenting method on my page and you will not have that problem. I’ve attached saga’s file modified to use that method.


test-modified.blend (34.6 KB)

Thanks alot Blendenzo :D, thank you too saga.