Isomeric game assets are still on my todo list. Any hints on the render setup to ensure that different models are rendered in the same angle and the same proportional size?
Standard isometric setup files should be available, afaik! In the past I was using a custom-made set-up for CivIII, but probably you will get the same effect if you open a new Blender file, then choose Camera AND orthographic perspective
Unless I am mistaken, these cities just use that setting. Rendering is done in Cycles, with usually around a 600 level of samples (routine render; not preview+samples).
The size of the whole image is roughly that you see in each of the 5 set pics here, but you can use different levels for the render, and experiment… I try to render as many sets in the same file as I can, and keep them there.
i mean how big are thy are in blender world, are thy the size of suzane ? or bigger which means that ther are lots of detals that we just cant see in thim ?
your right about that,
its what i would do if i were at your shoes,
but this model is so much great , amazig
if you dont mind, you can creat a Separated , buillding objects , like windows , sunshade extra building parts , and use thim to bulid more variations,by adding tim to original bulding , if your ever going to make even more of this project
@KyriakosCH Really nice work on the cities! I’m no historian, but think the cultural distinctions are very well done.
I hope you don’t mind me adding a photo of the Hagia Sophia’s impressive interior to this thread:
CC-BY : Steve Evans