One of my experiments with cinematic looks. Constructive criticism is very welcome. If you do have some tips to get anamorphic lens distortion effect on render, please share. Thanks in advance.
Artworks: https://www.artstation.com/lucascoutin
My main criticism is the use of a shallow depth of field (unless I’m misreading the blur and it’s due to motion, but it doesn’t look like motion blur to me). You simply wouldn’t have this type of effect at this scale, no matter how wide open the lens is. The net result is that it makes your ISS feel like a small scale toy. Perhaps this was your intention?
What did you render on? Some technical info would be interesting (like poly count, render engine and times, light into, texturing into, etc).
You’re right, I forgot to scale. Gotta fix that. But the blur is motion, it’s animated. F-Stop: 32
Was rendered in Cycles, graded with DaVinci Resolve, and grain is from PS Camera Raw Filter.
Well, the next thing I’d mention is that ISS model. I think I know where it’s from, and despite what the guy who made it says, it’s not particularly detailed or good for close ups. I think I’d focus on beveling some hard edges and working on better high res textures. I think it can look ok if it’s from far away, but you’re pretty close to it and the geometry (or lack of) takes away from the cinematic vibe you’re going for. I think it’s also too bright which might be working against you. Try a different, steeper angle for the sunlight, shadows can be your friend. When it comes to cinematic it’s more about what you don’t see than what you actually see.
Those are NASA’s textures and models. But I’m not trying to recreate a movie CG quality just the look of it. My goal is to render images that look like a frame from a movie, with real lens distortions, grains, DoF, motion blur, grade, film emulation, diffuse filters and others. I’m gathering all kind of information to recreate something like this. But I’ll consider ‘shadowing’ bad CG quality for next ones. Thank you for your feedback.