Ok, So I have this eye transmission that was working on Blender 4.1, and at the arrival of 4.2 we had to update the configuration. So I followed the tutorials and videos from youtube, but it still doesn’t work. Now a similar configuration did worked on another file, so this blows my mind. What could I be missing? Is this a bug?
In the image you can see what is behind the material with the transmission shader. But we just don’t see it.
Thanks for any help. Best regards.
Ernesto.