I exported an animated camera from Blender to Maya using FBX, but in Maya, the rotation seems to be off as it no longer matches the background footage like it did in Blender. Oddly when I import the same FBX back into Blender it is fine. I think it’s an orientation thing between the two software?
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Hello, I didn’t test to do what you’re trying to do, so it will only be wild guess here, but you can try different rotation order, either in Blender or in Maya.
The overall scene orientation look correct, but since euler rotation axis are calculated one after the other this might lead to different results :
In blender it’s there :
Try different things like ZYX, YZX … but maybe the simplest would be to try in Maya first…