I couldn’t find anyone with a similar issue in the archives so I figured I’d ask here.
I made a low poly model using the mirror modifier.
I’d now like to sculpt some features. However, I discovered that the mirror modifier doesn’t work in sculpt mode, so I’d be working with half an object.
So, I figured I would turn off the mirror modifier, duplicated the object half, mirror it from the object menu, select both objects, and then join them.
After doing this, one side (the mirrored side) becomes see-through. Why might this be happening?
I’ve included an image of the problem. I have subsurf on there, but I’ve toggled it with no change.
Hopefully someone else has experienced this issue and can help? Or perhaps suggest a way of compensating for the lack of mirror modifier in sculpt mode?
Thank you