Hi there! I’m still very new to modeling, and I am trying to create a fairly simple train in Blender 2.8, but I’m having some issues when I try setting the shading to smooth (with the intent of making a higher poly version using subdivision surface modifier to bake normals so that my edges aren’t razor sharp).
The issue is that when I set the shading to smooth, I notice some of my geometry isn’t reading as a continuous surface. I’ve tried removing doubles, and I’ve tried to line things up so that I have edge loops going whereever possible, but I feel like I am missing something very fundamental, and would appreciate any advice.
Here’s what I’m seeing:
As you can see, the shading breaks quite wonderfully when the shading is set to smooth. I should also point out that I am, indeed, very new to this, and if you see better ways of doing anything, I would be very grateful for guidance.
Happy to provide the .blend file if that would help, thank you for your time!