Issue with normal mapping

I have a UV mapped sculpted model that is multiresolution.
I tried duplicating it, selecting the high poly one, Shift+Rightclicking the low poly one, and baking, but I just get this.

I’ve tried many settings and methods, but I’m stumped again.
The tutorials I found made me end up with a similar result to this.

Can someone give me a general idea of what I need to do?

Your problem is that the models need to occupy the same space.

When you duplicate don’t move the model, just right click then try.

I should have mentioned that I already tried that.
Although, I tried it again and it worked.