So, I want to create wheel smoke with smoke quick effect. I’ve selected the wheel and added to it quick smoke effect. Then, I apply all transforms to the box and went to the physics tab, where I set the first frame to 1 and the last frame to 80. I’ve baked my simulation, but it works a bit strange. The simulation almost doesn’t appear from 1 to 80 frames, but as you can see on my screen shot, after 80 frame it appears very well. I don’t know how to fix this problem, please help me.
It looks like the volume becomes very visible after the simulation, because in the absence of data, the whole volume appears filled. When the smoke is happening, only the areas where the smoke is would have the volume shader in them.
If your volume is this transparent when it’s completely filled, the smoke material must be too transparent. You should go in the smoke’s material and increase the volume’s density so it’s thicker and easier to see.